Human-computer interaction research · Completed PhD project

Characterising the Digital Planetarium as a Teaching and Learning Space

A Grounded Theory investigation of how university students engage with a digital planetarium, what shapes the learning environment and how those findings can inform curriculum design.

Exterior of the Iziko South African Museum and Planetarium in Cape Town, with the planetarium dome rising above the entrance
The Iziko Planetarium & Digital Dome in Cape Town, where the study visits took place.
Status
Completed
Dates
PhD project · 2018 - 2023
Institution
University of Cape Town
Research setting
Iziko Planetarium & Digital Dome
Role
Doctoral researcher and planetarium show designer
  • Human-computer interaction
  • Mixed-methods user research
  • Grounded Theory Method
  • Cognitive Load Theory
  • Curriculum design

Digital planetariums can present the night sky, virtual journeys and scientific data across a hemispherical display. Those capabilities create teaching opportunities that are difficult to reproduce on a classroom screen, but they also introduce a dense mixture of visual, social, environmental and instructional influences.

Rather than asking only whether a planetarium is more effective than another medium, my doctoral work examined the teaching and learning space itself. The study followed university students during two visits to the Iziko Planetarium & Digital Dome that formed part of an introductory astronomy course at the University of Cape Town.

Student responses and detailed observations were analysed using the Constructivist Grounded Theory Method. The resulting models connect what students attend to, the contextual factors surrounding an immersive lesson and the decisions an instructor makes when incorporating a planetarium into a curriculum.

How do students engage with a digital planetarium?

Written responses and experience ratings were used to examine what students attended to, what they recalled and what patterns emerged across each visit.

What shapes its teaching and learning space?

Observations of planning, presentation, software, the physical theatre and the wider visit were analysed to identify the factors that construct the experience around the student.

I led the doctoral investigation from its broad exploratory phase through data collection, analysis and model development. The work combined astronomy education research with practical experience of designing content for an immersive digital dome.

  • Developed the study design and student-response instruments with the UCT Physics & Astronomy Education Research group.
  • Documented show planning, planetarium visits and an instructor interview as observational data, with ethics approval and anonymised participation procedures.
  • Storyboarded, developed and presented the second student visit, including scripted camera movements and distance representations in DigitalSky-Dark Matter.
  • Digitised and analysed questionnaire and observational data using NVivo, Python and iterative Grounded Theory coding.
  • Developed the localised models and the Model for Curriculum Design in the Planetarium, then documented the work in the thesis and a peer-reviewed conference proceeding.
  1. Familiarise with the facility and frame the problem

    Exploratory visits, background research and discussion with the research group established the digital planetarium as a complex setting rather than a single instructional tool.

  2. Observe the first student visit

    The course lecturer planned and presented the first show. I recorded the planning process, administered pre- and post-show questionnaires and documented how the visit unfolded.

  3. Code early findings and refine the next phase

    Initial coding highlighted instructional intent, environmental framing and the distinction between learning-related and novelty-related engagement. Those findings informed the second visit and its revised response instrument.

  4. Design and run a focused second show

    I created a two-segment demonstration of astronomical distance and scale, using the digital dome's virtual camera to compare different spatial representations of the same content.

  5. Build and connect the emergent models

    Student and observational data produced two localised models. Working Memory and Cognitive Load Theory were then used as theoretical supplements to connect them into MCDiP.

The participant counts and activities describe this particular University of Cape Town cohort and should not be read as general measures of planetarium performance.
PhaseTimingParticipantsPlanetarium instructionData collected
SPV1Course week 294A lecturer-planned visit covering the night sky, celestial sphere and several related course topics.Pre- and post-visit responses, experience ratings, observations and a follow-up instructor interview.
SPV2Course week 1175A researcher-designed distance and scale show using two visual representations within the digital dome.Written responses after each segment, enjoyment choices, content reflection and detailed observational notes.

The second visit focused on a single instructional intent: to give students a multi-perspective visualisation that improved their sense of scale for objects and distances encountered in introductory astronomy.

Relative-scale zoom

The virtual camera moved away from Earth perpendicular to the path between milestone objects. Concentric distance circles expanded by powers of ten, with the unit changing from familiar local scales to larger astronomical references.

Fly-through perspective

The camera travelled along the same path while remaining oriented towards Earth. Objects entered the dome from behind the audience and a numerical counter replaced the concentric distance grid.

A curved multi-panel display in the IDIA and UCT Visualisation Laboratory showing a digital planetarium scene during development of the second student visit
Developing the second planetarium visit on the Cobra display in the IDIA/UCT Visualisation Laboratory.

Spectrum of attentiveness

Student engagement suggested an intermediate range in which attention was sufficient and directed towards the intended content. Too little attention appeared as boredom; too many competing stimuli appeared as distraction.

Contextual influence

The planetarium experience was shaped by interacting aspects originating in the content, physical environment, instructor and external context. The dome was one part of a much larger teaching and learning system.

Curriculum-design model

The two localised models were connected with Working Memory and Cognitive Load Theory to form MCDiP, a structured way to relate instructional intent, planetarium design choices and learning outcomes.

MCDiP begins with the outcome an instructor wants students to construct. It then separates the planetarium experience into three classes of aspects so that the unique value of the dome is not confused with everything else that happens during a visit.

Primary aspects

The affordances that justify using the planetarium for a particular goal, such as the full dome or a virtual camera that can present spatial relationships unavailable on a flat screen.

Secondary aspects

Elements that are reasonably controlled by the instructor but are not the central reason for using the facility, including pacing, labels, music, seating and the sequence of a show.

Tertiary aspects

Conditions outside the instructor's reasonable control, such as the planetarium's location, room layout, available hardware, software constraints and other environmental interruptions.

Doctoral thesis

The completed thesis provides the full account of the research design, student visits, qualitative analysis, emergent models and implications for instruction in a digital planetarium.

Three connected models

The project produced a localised model of student engagement, a localised model of contextual influence and MCDiP as their theoretically supplemented synthesis.

Peer-reviewed dissemination

The student-engagement strand was presented in the 2023 Physics Education Research Conference proceedings, providing a concise account of the attentiveness result and its empirical basis.

Practical design language

The distinction between primary, secondary and tertiary aspects gives instructors a way to explain why a planetarium is being used, what can be deliberately shaped and what must be managed.

The empirical study was limited to one digital planetarium, one university astronomy course and one cohort followed across two visits. Its models are grounded in that formal educational context and should not be assumed to transfer unchanged to public shows, school outreach, other disciplines or different planetarium designs.

I therefore presented MCDiP as the basis for a formal grounded theory rather than a finished universal framework. Further work should test and refine it across additional cohorts, instructors, facilities and subjects; examine cognitive load more directly; and build shared evidence about which immersive affordances genuinely support particular instructional goals.

The PhD was carried out in the University of Cape Town Department of Astronomy under the supervision of Prof Saalih Allie, with Prof Thomas Jarrett and Dr Lucia Marchetti as co-supervisors. The UCT Physics & Astronomy Education Research group contributed to study administration, instrument refinement and collaborative analysis. Show development also drew on the IDIA/UCT Visualisation Laboratory, with the student visits conducted at the Iziko Planetarium & Digital Dome.

Resources

Thesis and related publication.